Advanced Submodalities

From The Graham English Wiki

Contents

Basic Submodalities

Submodality Distinctions

Visual
Auditory
Kinesthetic
Olfactory and Gustatory

Explorations Exercise

Mapping Across with Submodalities Exercise

General Patterns Tests

Attempt to disprove the pattern
Disproving the converse of the pattern
Consequences or parallels in the outside world
Shift context or content

Simple Submodality Interventions

Change Viewpoint
Subtracting elements
Adding elements
Integrating anchors
Disruption
Separating self from context
Separating your Internal state from your own External behavior
Separating your Internal State from your own Internal Computations
The context drop
"In a hundred years who will know the difference?"
Above it all
Kinesthetic Wave

Looking Back and Laughing Exercise

Think of an experience that was difficult at the time, but now you can "look back and laugh at it."
Think of a current experience that you can't laugh at yet.
Contrastive Analysis. Find the submodality differences between #1 and #2.
Test each difference, one at a time, to find out how powerful it is in transforming #2 into #1.
Map Across. Transform experience #2 into something that you can laugh at.

The Designer Swish

Identify limitation
Gather information
Testing
Data
Plan

Designer Swish - Summary Version

Summary Version
Design The Swish
Swish
Test

Two Swish Pattern Variations

Intensifying a state (Repeated Swish)
Using the Swish to Chain Through a Series of States