-
Revision as of 23:43, 15 January 2013 by Grahamenglish (Talk | contribs)
Instead of bemoaning the games’ hold over children, we should be exploiting the techniques that game designers have developed. They’ve refined the basic steps of self-control: setting clear and attainable goals, giving instantaneous feedback, and offering enough encouragement for people to keep practicing and improving.
- Meta