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Line 1: Line 1: - Experiential Array+ '''Modeling: A Brief Introduction'''+ + The world is filled with human beings manifesting an endless variety of behaviors and abilities. These human abilities are as diverse as being able to effectively negotiate, tell a joke, empathize with others, manage a large group, compose music, write a book, promptly pay bills, be thrilled by an abstract painting, plan the future, learn from the past, or erase the fears of a child. Every human being is a repository of abilities in which they are an expert, or in our terms, an "exemplar."+ + Is there a way to transfer the ability of an exemplar to someone who needs and wants that ability? The purpose of modeling is to enable us to answer this question with a "Yes."+ + '''The fundamental presupposition of Modeling is:'''<br>+ '''Experience has structure.'''+ + Our experiences are comprised of various elements: behavior, emotions, patterns of thinking, and the beliefs or assumptions on which those patterns are based. Differences in experiences are a direct result of differences in how these elements are structured. That is, your behaviors, what you are feeling, what you are thinking, what you are believing , and how all of these elements interact with one another, combine to give rise to your experience at a moment in time. That array of content and relationships constitutes the structure of the experience.+ + It is within these structures that we find the differences that distinguish someone who is adept at an ability from someone who is not. In modeling, we are "mapping" out the under-lying structure of experience that makes it possible for an exemplar to manifest his/her particular ability. If we – or anyone – structure our experience to match that of the exemplar, that structure will enable us to manifest (to a great extent) that same ability.+ + Modeling, then, is the process of creating useful "maps" (descriptions of the structure of experience) of human abilities.+ *Such maps are useful because they allow us to understand the experiential structure that makes it possible for a person to manifest a particular ability.+ *Such maps are useful because they can make it possible for anyone to have that experience or ability by making that map their own.+ + The overall Modeling process involves the following stages:+ *Identify exemplars of the ability to be modeled.+ *For each exemplar, gather information with respect to what and how she/he is thinking, feeling, believing, and doing when manifesting the ability. (The Experiential Array and Belief Template are our information gathering tools.)+ *Use contrast and comparison of examples to identify the essential structural patterns for each exemplar.+ *Use contrast and comparison of exemplars to identify the essential structural patterns for the ability.+ *Test and refine the Model.+ + '''Why Model?'''+ Modeling is a doorway into the vast storehouse of human experience and abilities, providing access to anyone willing to turn the key. For the individiaul who pursues modeling this means:+ *Access to an every-widening range of new experiences and abilities.+ *An increasing ability to bring those same experiences and abilities to others.+ *A finer understanding of the structure underlying unwanted experiences and behaviors so that you know precisely what to change in those experiences and behaviors.+ *Ever-increasing flexibility in your experience and responses.+ *A growing appreciation of the beauty to be found in the patterns of human experience.+ + '''Modeling Presuppositions'''+ *The map is not the territory.+ *Everything that is said (done, experienced) is said (done, experienced) by someone.+ *Experience has structure.+ *Experience is mutable.+ *Mind and body are aspects of the same cybernetic system.+ *Human beings are meaning making beings.+ *A prime directive is to maintain subjective coherency.+ *If an experience or behavior is possible for one person, it is possible for anyone.+ + '''Modeling: Establishing the Goal'''+ + The following questions will help ensure that you are modeling both the person and the ability you want to explore.+ Selection+ *What do you want to model, and why?+ **Describe the ability, skill, or experience.+ **In what contexts or situations is it usually manifested?+ *Who is the model for? That is, who will use it?+ *In what contexts or situations do you want (or want others) to manifest this ability?+ *Will this ability get you what you really want?+ + <u>Scope</u>+ *Does the ability naturally break down into "sub-abilities" (arrays, activities, etc.)?+ **If so, which "sub-abilities" are of interest to you, or are probably relevant to being able to do what you want to do?+ + <u>Exemplars</u>+ *What behaviors, verbalizations, experiences are evidence that a person is an exemplar (that is, has the ability you want to model)?+ *Where can you find exemplars?+ + '''The Experiential Array'''+ + The usefulness of a map is largely determined by whether or not the distinctions used to draw it are appropriate for its intended purpose. For example, a map that records distinctions regarding the placement of roads and cities is useful for travel, but not at all useful if we are looking for a dry, warm place. For that we will need a map that records distinctions about rainfall and temperature (or hotels).+ + In mapping human abilities, we use distinctions about patterns of thinking ("Strategies"), feeling ("Emotions"), doing ("External Behavior") and believing ("Criterial Equivalences" and "Cause Effects"). Most human abilities involve the simultaneous expression and interaction of these "elements of experience" (Of course, for some abilities a particular element will be relatively unimportant—e.g. External Behaviors when "appreciating a painting"). The dynamic relationships between these elements of experience are captured in the Experiential Array:http://wiki.grahamenglish.net/images/modelingarray1.gifhttp://wiki.grahamenglish.net/images/modelingarray1.gif+ All of these elements interact simultaneously to make possible the expression of the Ability. They do not, however, necessarily exert equal influence on each other. Instead, there seems to be a "flow of effect," as indicated by the relative size of the arrows in the Array above. While your behavior does affect what you are feeling and thinking, the impact is not as great as that of your feeling and thinking patterns on your behavior. Similarly, your beliefs have a greater impact on what you think, feel and do than any of these elements has on what you believe at a moment in time. (Though, clearly, over time these elements may contribute experiences that ultimately do change what you believe.)+ + To map the structure underlying an ability, we make a number of distinctions within each of the elements of experience.+ + http://wiki.grahamenglish.net/images/modelingarray2.gifExperiential Array ElicitationsExperiential Array ElicitationsRevision as of 19:27, 26 March 2006
Modeling: A Brief Introduction
The world is filled with human beings manifesting an endless variety of behaviors and abilities. These human abilities are as diverse as being able to effectively negotiate, tell a joke, empathize with others, manage a large group, compose music, write a book, promptly pay bills, be thrilled by an abstract painting, plan the future, learn from the past, or erase the fears of a child. Every human being is a repository of abilities in which they are an expert, or in our terms, an "exemplar."
Is there a way to transfer the ability of an exemplar to someone who needs and wants that ability? The purpose of modeling is to enable us to answer this question with a "Yes."
The fundamental presupposition of Modeling is:
Experience has structure.Our experiences are comprised of various elements: behavior, emotions, patterns of thinking, and the beliefs or assumptions on which those patterns are based. Differences in experiences are a direct result of differences in how these elements are structured. That is, your behaviors, what you are feeling, what you are thinking, what you are believing , and how all of these elements interact with one another, combine to give rise to your experience at a moment in time. That array of content and relationships constitutes the structure of the experience.
It is within these structures that we find the differences that distinguish someone who is adept at an ability from someone who is not. In modeling, we are "mapping" out the under-lying structure of experience that makes it possible for an exemplar to manifest his/her particular ability. If we – or anyone – structure our experience to match that of the exemplar, that structure will enable us to manifest (to a great extent) that same ability.
Modeling, then, is the process of creating useful "maps" (descriptions of the structure of experience) of human abilities.
- Such maps are useful because they allow us to understand the experiential structure that makes it possible for a person to manifest a particular ability.
- Such maps are useful because they can make it possible for anyone to have that experience or ability by making that map their own.
The overall Modeling process involves the following stages:
- Identify exemplars of the ability to be modeled.
- For each exemplar, gather information with respect to what and how she/he is thinking, feeling, believing, and doing when manifesting the ability. (The Experiential Array and Belief Template are our information gathering tools.)
- Use contrast and comparison of examples to identify the essential structural patterns for each exemplar.
- Use contrast and comparison of exemplars to identify the essential structural patterns for the ability.
- Test and refine the Model.
Why Model? Modeling is a doorway into the vast storehouse of human experience and abilities, providing access to anyone willing to turn the key. For the individiaul who pursues modeling this means:
- Access to an every-widening range of new experiences and abilities.
- An increasing ability to bring those same experiences and abilities to others.
- A finer understanding of the structure underlying unwanted experiences and behaviors so that you know precisely what to change in those experiences and behaviors.
- Ever-increasing flexibility in your experience and responses.
- A growing appreciation of the beauty to be found in the patterns of human experience.
Modeling Presuppositions
- The map is not the territory.
- Everything that is said (done, experienced) is said (done, experienced) by someone.
- Experience has structure.
- Experience is mutable.
- Mind and body are aspects of the same cybernetic system.
- Human beings are meaning making beings.
- A prime directive is to maintain subjective coherency.
- If an experience or behavior is possible for one person, it is possible for anyone.
Modeling: Establishing the Goal
The following questions will help ensure that you are modeling both the person and the ability you want to explore. Selection
- What do you want to model, and why?
- Describe the ability, skill, or experience.
- In what contexts or situations is it usually manifested?
- Who is the model for? That is, who will use it?
- In what contexts or situations do you want (or want others) to manifest this ability?
- Will this ability get you what you really want?
Scope
- Does the ability naturally break down into "sub-abilities" (arrays, activities, etc.)?
- If so, which "sub-abilities" are of interest to you, or are probably relevant to being able to do what you want to do?
Exemplars
- What behaviors, verbalizations, experiences are evidence that a person is an exemplar (that is, has the ability you want to model)?
- Where can you find exemplars?
The Experiential Array
The usefulness of a map is largely determined by whether or not the distinctions used to draw it are appropriate for its intended purpose. For example, a map that records distinctions regarding the placement of roads and cities is useful for travel, but not at all useful if we are looking for a dry, warm place. For that we will need a map that records distinctions about rainfall and temperature (or hotels).
In mapping human abilities, we use distinctions about patterns of thinking ("Strategies"), feeling ("Emotions"), doing ("External Behavior") and believing ("Criterial Equivalences" and "Cause Effects"). Most human abilities involve the simultaneous expression and interaction of these "elements of experience" (Of course, for some abilities a particular element will be relatively unimportant—e.g. External Behaviors when "appreciating a painting"). The dynamic relationships between these elements of experience are captured in the Experiential Array:
All of these elements interact simultaneously to make possible the expression of the Ability. They do not, however, necessarily exert equal influence on each other. Instead, there seems to be a "flow of effect," as indicated by the relative size of the arrows in the Array above. While your behavior does affect what you are feeling and thinking, the impact is not as great as that of your feeling and thinking patterns on your behavior. Similarly, your beliefs have a greater impact on what you think, feel and do than any of these elements has on what you believe at a moment in time. (Though, clearly, over time these elements may contribute experiences that ultimately do change what you believe.)
To map the structure underlying an ability, we make a number of distinctions within each of the elements of experience.
Experiential Array Elicitations
Belief Template ElicitationCriterial Equivalence
Belief Template
Belief Template2
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